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Cake day: July 29th, 2023

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  • I get the impression in the Star Wars universe that technological advances have slowed to a near halt. All of the tech is really old, and very little has changed for quite some time. A brand new X-wing or lightsaber or landspeeder isn’t all that different from one that was built 50 or even 100s of years ago. That’s one of the reasons why stuff in Star Wars looks so used - as tech doesn’t go obsolete, stuff ends up staying in service until it’s completely worn out and every bit of life has been squeezed from it.

    That’s why you don’t really see where the technology comes from - the big innovators, discoveries, etc. are long in the past. Though we do get to occasionally see factories and manufacturing facilities where things are being built.



  • Out of the box, Vim’s default configuration is very basic as it’s trying to emulate vi as close as possible. It like if you want things like headlights or a heater or a tachometer in your family car, you got to create a vimrc and turn those features on. That was my experience when I first started using Vim - I spent a lot of time messing around creating a vimrc until I got things the way I wanted.

    One of the big changes with Neovim is their default settings are a lot more like what you would expect in a modern text editor.


  • Generally I find many these frameworks will make some complicated things simple, but the cost is some things that were once simple are now complicated. They can be great if you just need the things they simplify - or in other words can stick to what they were intended for, but my favorite way of keeping things simple is to avoid using complicated and heavy frameworks.




  • I remember my first game of Stellaris many years ago - I had bought some pack that included some of the DLC out at the time. The crisis was bugged so that even after I beat the crisis and wiped it from the galaxy, the game didn’t recognize that I had done so which left the game unbeatable. This was my first playthrough, no mods or anything like that, and I hit a game-breaking bug.

    I played quite a bit of Stellaris as it was (still is?) a fun game, but I am more of a casual gamer and every time I picked the game up again they had changed at least one major mechanic, and there was yet another DLC out if you wanted the full experience. Encountering bugs in a play through was common, and game breaking ones would still pop up from time to time. Finally I just got fed up, especially for the cost of some of the pricier DLC you can buy a game like Factorio which is a much better value.

    So at this point I’m done with Paradox. I suppose if I really had the urge to play Stellaris again I’d find something out on the high seas, but there’s enough other, better polished, games out there to keep me busy.













  • Subnautica has some nice scenery, though for a painting I’d probably go with something like the safe shallows where there’s plenty of sunlight, or maybe the underwater islands or the kelp forest.

    MInecraft would have a lot of possibilities, particularly with some of the new terrain generation for mountains as well as the cherry tree biome that was recently added. However, with each world being generated randomly, there’s no definitive scenes that would be instantly identifiable as Minecraft. So you’d have to rely on making the painting sufficiently blocky and/or replicating some of the terrain generation quirks like the occasional floating tree or lava flowing out the side of a hill and things like that.


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